
Worlds one to three have four colors of balls: red, blue, green, and yellow, worlds four to six add purple, and from world seven on, white is added in the variety. No level in the first world contains tunnels, and the first level of each world is tunnelless. The levels are organized into temples, and the initial temple consists of three "worlds" of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). Shooting a coin with a ball, making multiple groups of balls explode with a single shot, earning chain bonuses, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points. If not exploded quickly, power-up balls will return to their regular state after some time.Įach regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball however, the size of the balls must be considered). The slow-down ball slows the speed of the chain of balls for a short length of time. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time. Time bonuses are also awarded if a player completes the level within ace time - ranging from thirty seconds to four minutes depending on the level.įour different types of power-ups show up in the balls, which can be activated by exploding the ball with the power-up. There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and chains for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). The level is completed when after the bar is filled, the player eliminates all of the balls on the screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. To prevent the balls from reaching the skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. As soon as one ball reaches the skull, the others follow and the player loses a life. The player can carry two balls at a time and can switch at any time. (At least that's what happened to this writer in particular.) It's hard to imagine many diehard Zuma Blitz fans taking that change lightly.The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. More specifically, upon loading up the new Zuma Blitz for the first time, players will start with a clean slate.
#ZUMA BLITZ FROGATARS FULL#
Putting all this visual and developmental work into a re-release and not showing it off in a full 24, 13 or even 10 inches is a disappointment.Īnother downside is that Kroakatoa Island sees players start over again.
#ZUMA BLITZ FROGATARS UPGRADE#
Given that this upgrade was billed as a top-to-bottom approach to Zuma Blitz, the omission of a full screen mode is rather glaring. While it bears repeating that Kroakatoa Island is a delight to gaze at, it's also important to point out that this version of the social game, again, neglects full screen support. Kroakatoa Island is a striking mixture of a '50s-era-inspired art style and a high-definition in-game art that we're used to with releases like Zuma's Revenge for Xbox Live Arcade. Taking a closer, longing look at that high-gloss paint, Kroakatoa Island is a visual re-visitation of the Zuma franchise that both incorporates elements from more recent renditions and sends the ball-belching bullfrog-well, more like a tree frog-in a new artistic direction. The soup to nuts upgrade of all that is Zuma is indeed a fresh coat of paint, but it almost feels as if Zuma Blitz scored a souped-up engine to make things really run.
#ZUMA BLITZ FROGATARS SERIAL#
The fine ladies and gentlemen of PopCap revisit Peggle-psych! After playing around in the world of Zuma Blitz's Kroakatoa Island for a while, you can almost expect those words to appear, as if this were a serial event.
